These change the calculated length of routes by +1000 and -1000 blocks respectively, greatly prioritizing some destinations over others. Placing Dense or Vacuum Itemducts along the way can change this. Which destinations are considered nearer or further away than others is determined by the length in blocks of the shortest possible routes to them.
When done by any other device, the item is simply moved to the nearest valid destination. The way Servos determine this can be configured in said devices' GUIs. Which destination the item is moved to depends on the device that inserts the item into the network. It may happen that multiple destinations are available for an item. Servos and Retrievers of higher tiers may add a significant speed boost to this. The default speed of an item when moving through a network is about 1 block per 40 ticks (2 seconds). If no destination is found, the item is not allowed to enter the network.
Items always take the shortest possible route to their destinations. If a valid destination is found for an item, the item enters the Itemduct network and is moved to the destination. Filters connected to destinations may add more limitations to that. Valid destinations are inventories that allow the item to enter and have space for it.
#Thermal expansion minecraft 4.1.2 itemduct mods#
All devices in the CoFH mods that can eject items have support for Itemducts.īefore an item enters a network of Itemducts, the network first attempts to find a valid destination for the item. Other devices that have explicit support for Itemducts can also eject items into them. Servos and Retrievers can be used to extract items from inventories and run them through an Itemduct network. Itemduct connections can be closed and reopened by using a Crescent Hammer on them. Networks of Itemducts are able to transport items between inventories if at least one route of connected Itemducts is available. When placed, Itemducts connect to adjacent inventories and other Itemducts.